Intro
About
Projects
Skills
Experience
Awards
Contact
Game Designer · Lampung, Indonesia

Pray
Cristanto

Systems · Narrative · QA

Five years designing the invisible machinery inside commercial games — economies, branching choices, balancing systems — reaching real players on real platforms.

Open to Freelance Work
By the numbers — verified results
5+
Years Active
PT. Eternaldream Games International, 2019 – 2026
47
Choice Nodes Designed
The Sun Shines Over Us — 6 verified endings
100+
Events Crafted
Matchmaker Agency — individually balanced and tested
2×
Industry Recognition
Google Indie Game Accelerator · Microsoft Xbox Camp
Best Narrative Game · IGDX 2022 Best Game Designer · Gameloft Indonesia 2023 Google Indie Game Accelerator · Alumni 2022 Xbox Game Camp · Microsoft Alumni 2024 LevelUP KL 2021 · International Finalist 500,000+ Downloads · Organic Growth PC · Nintendo Switch · iOS · Android · Shipped Best Narrative Game · IGDX 2022 Best Game Designer · Gameloft Indonesia 2023 Google Indie Game Accelerator · Alumni 2022 Xbox Game Camp · Microsoft Alumni 2024 LevelUP KL 2021 · International Finalist 500,000+ Downloads · Organic Growth PC · Nintendo Switch · iOS · Android · Shipped
Pray Cristanto
02
About the Designer
I design the invisible systems that make players feel something real.

I'm Pray Cristanto, a Game Designer from Lampung, Indonesia, with five years inside a professional studio. Started as a programmer intern — shipped a mobile game in one month. Moved into community management, learned how players actually behave. Moved into design, where both halves finally clicked.

"Most people think game design is about ideas. It's really about measurement. When a player says this felt unfair — there's a number somewhere that's wrong. I find that number."
Pray Cristanto · Core Design Philosophy

My work reached 500K+ organic downloads across three commercial titles. Google and Microsoft selected me for accelerator programs based on what I've shipped. Named Best Game Designer by Gameloft Indonesia in 2023.

Google Indie Game Accelerator
Alumni · 2022
Xbox Game Camp · Microsoft
Alumni · 2024
Best Game Designer
Gameloft Indonesia · 2023
Best Narrative Game
IGDX · 2022
03
Selected Work — 3 Shipped Titles

Three games.
Real players.

Every project is available to download and play today. Click any screenshot to enlarge.

Recruiter Checklist
Shipped on Steam
Nintendo Switch
iOS + Android
500K+ Downloads
Award-Winning
Licensed IP Work
Documented QA
TSSOU gameplay
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TSSOU screen 1
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TSSOU screen 2
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TSSOU screen 3
tssou-screen3.jpg
Project 01 / 03
Visual NovelUnity · C#PC · iOS · Android

The Sun Shines Over Us

Award-winning narrative game on mental health and bullying. Designed the complete branching architecture — 47 nodes, 6 verified endings.

Role
Game Designer
Team
~8 people
Duration
18 months
Downloads
500K+
Best Narrative Game — IGDX 2022 · Finalist LevelUP KL 2021
  • Designed 47-node branching system — all 6 endings verified through 30+ playthroughs
  • Found 80% of players hitting same 2 endings — rebalanced Act 1 weights to normalize paths
  • Built community from zero → 500K+ organic downloads, zero paid spend
Intention
All 6 endings feel reachable naturally — no guide needed.
Process
Mapped 47 nodes in Google Sheets with weighted values per ending.
Challenge
80% hit the same 2 endings — Act 1 choices locked the path too early.
Solution
Redistributed Act 1 weights to mid-game. All 6 endings normalized.
Outcome
Players: "my choices actually mattered." 500K+ downloads, zero paid.
Matchmaker gameplay
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matchmaker-screen1.jpg
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matchmaker-screen3.jpg
Project 02 / 03
SimulationUnity · MachinationPC · Nintendo Switch

Matchmaker Agency

Casual simulation on PC and Nintendo Switch. 100+ hand-crafted events, 30+ trait compatibility matrix — balanced across 3 full test cycles.

Role
Lead Designer
Team
6 people
Events
100+
Traits
30+
Best Game Designer — Gameloft Indonesia 2023 · Steam + Nintendo Switch
  • "Adventurer" trait matching at 3× expected rate — rebuilt formula, rebalanced 40+ combos
  • Redesigned event triggers so players engaged with all 100+ events, not just the first ones
  • Full documentation in Google Sheets — zero tribal knowledge on the team
Intention
Wait periods engaging, not empty. No dominant trait.
Process
100+ events via content framework. Full 30+ trait matrix in Sheets.
Challenge
Players skipping events + Adventurer at 3× match rate.
Solution
Tied events to familiar characters. Separated scoring — 40+ combos rebalanced.
Outcome
No dominant strategies at ship. Launched PC + Switch.
Virgo gameplay
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virgo-screen1.webp
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Project 03 / 03
Licensed IPUnityMobileBumi Langit

Virgo & The Sparklings

Official game tie-in for Bumi Langit's theatrical release. Adapted a beloved Indonesian comic IP into mobile within strict licensed content constraints.

Client
Bumi Langit
Platform
Mobile
Type
Licensed IP
Engine
Unity
Official Bumi Langit IP · Cross-media campaign for Indonesia's top superhero release
  • Designed dress-up mechanic ruleset — player agency without touching the protected narrative
  • Built and balanced point/progression system — all scenes verified against source material
  • Delivered within licensed IP constraints for a major Indonesian media company
Intention
Satisfy fans and new players without distorting the IP.
Process
Dress-up ruleset, point system, verified all scenes against source comic.
Challenge
Story is fixed. Every mechanic must create agency without changing narrative.
Solution
Focused on spaces the IP didn't define — between-scene moments + customization.
Outcome
Complete licensed game for Bumi Langit, Indonesia's top media company.
04
Capabilities
What I
bring.

Six core disciplines across three shipped commercial titles. Not theoretical — applied and documented.

Systems Design
Economy balancing, trait matrices, progression loops — built in Machination and Sheets before touching Unity
Narrative Mechanics
Branching choice architecture where every decision has measurable weight. 47-node systems designed and shipped
Quality Assurance
Structured playtesting with documented cycles — hypothesis, measurement, resolution criteria per iteration
Content Review
Visual consistency, narrative fidelity, rule-based classification — applied daily across 3 titles and community work
UX Design
Player-first interface thinking — if a mechanic needs a tutorial, the mechanic needs redesigning
Unity + C#
Full pipeline from spec to prototype. Can build light features independently, not just hand off to a programmer
UnityC#MachinationGoogle SheetsMiroAdobe PremierePhotoshopAudacityCorel DrawDiscordSteamPlay StoreApp StoreNintendo Switch
05
Work History
Where
I've been.

Single employer, 5 years, three distinct roles — programmer, community manager, game designer. Each one built on the last.

Download Full CV ↗
Aug 2021
— Jan 2026
Game Designer
PT. Eternaldream Games International · Lampung, Indonesia
Shipped 3 commercial titles on PC, mobile, and Nintendo Switch as systems + narrative designer
Led all balance design on Matchmaker Agency as lead designer from mid-production
Designed 47-node branching system — identified and resolved path lock-in affecting 80% of players
Ran structured playtesting — every iteration has a hypothesis and resolution criteria
SystemsQANarrativeUnityMachination
Jan 2020
— Jul 2022
Community Manager
PT. Eternaldream Games International · Lampung, Indonesia
Grew community from zero to 500K+ organic downloads across X, Instagram, Facebook, Discord
Classified and reviewed UGC daily — consistent rule-based decisions at scale
Delivered feedback analysis that directly informed post-launch design updates
CommunityContent ReviewPremierePhotoshop
Jun 2019
— Jan 2020
Programmer Intern + QA
PT. Eternaldream Games International · Lampung, Indonesia
Ran structured manual testing — defined test protocols, documented against expected behavior
Built and published a complete mobile game on Google Play Store within one month
UnityC#Manual QAAndroid
2016–2021
Education
Indonesia Teknokrat University · Lampung
Bachelor of Informatics Engineering · GPA 3.48 / 4.00
06
Recognition
🚀
Google Indie Game Accelerator Alumni
Google · 2022
💡
Xbox Game Camp Alumni
Microsoft · 2024
🏆
Best Game Designer
Gameloft Indonesia · 2023
🎖️
Best Narrative Game
IGDX · 2022
🌏
International Finalist
LevelUP KL · 2021
🎯
Best Pitch
Selasar Game Design POV · 2023
📐
Foundations of UX Design
Coursera
🌟
Future of Game Design
MDEC Malaysia
07 / Let's Work Together
Ready to
build something.

Available for freelance game design, QA testing, and content evaluation. Remote-first. I respond within 24 hours.

Primary Contact
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↗ Download Full Resume PDF
+62 822 7911 7619 · Lampung, Indonesia · Open to remote worldwide